carcols.dat (color 2 is interior, color 4 is wheel color)

flash, 	127,1,127,13, 74,82,128,13, 59,126,126,13, 69,82,74,13, 28,32,27,13, 34,32,27,0, 89,127,3,13, 0,82,3,13, 0,32,3,0, 22,82,133,13, 22,32,133,0, 112,32,12,0, 112,82,3,13, 132,132,89,13, 131,131,132,13,

vehicles.ide

flash, 	        flash,	        car,		FLASH,		SULTANRS,	VEH@STD,	VEH@STD_RI1,		10,	5,		0.2312,	0.2312,		0,	2,	1.0	,1,	-

handling.dat

FLASH       1250.0  0.00  85	0.0 0.00 -0.25 		1.0  5  0.191 1.0 180.0	0.25 0.65 0.7  35.0		1.39 1.06 14.2 0.12 0.4847		2.6  1.3  1.4  0.10 -0.14 0.0  0.50 		1.0 0.6 0.9 1.5 	0.0  18000 		440010		1				0

vehOff.csv

VEHICLE flash FIELD BOOT_OPEN POS 0.023720 -1.539472 0.258646 ANGLES 0.417206 -0.000317 3.140501 FOV 55.000000
VEHICLE flash FIELD BONNET_FWD POS -0.039551 1.127954 0.695459 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE flash FIELD BONNET_BWD POS -0.001465 -2.014783 0.820232 ANGLES 0.000218 0.000000 3.141546 FOV 55.000000
VEHICLE flash FIELD CINEY_WHEEL POS -1.053288 0.304233 -0.013499 ANGLES -0.139397 -0.000036 -0.081221 FOV 55.000000
VEHICLE flash FIELD CINEY_UNDER POS 0.006502 0.022644 -0.393260 ANGLES -0.050901 -0.000015 -0.000040 FOV 55.000000
VEHICLE flash FIELD CINEY_MISC_1 POS 1.424784 -4.193884 1.275789 ANGLES -0.181534 -0.188471 0.251901 FOV 45.000000
VEHICLE flash FIELD CINEY_MISC_2 POS -0.920127 -0.627844 0.838505 ANGLES -0.116195 0.351977 -0.304748 FOV 45.000000
VEHICLE flash FIELD JACKED POS 0.147266 0.476685 0.273315 ANGLES 0.229630 -0.000000 2.035723 FOV 55.000000
VEHICLE flash FIELD BUSTED POS -0.453644 0.821167 0.506226 ANGLES -0.046214 -0.000000 2.653369 FOV 55.000000
VEHICLE flash FIELD CARPHONE POS -0.357803 1.074341 0.594727 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE flash FIELD BONNET_L POS -0.491589 0.017700 0.663940 ANGLES -0.000287 -0.000000 1.571440 FOV 55.000000
VEHICLE flash FIELD BONNET_R POS 0.481186 0.017715 0.664185 ANGLES 0.000191 -0.000258 -1.571211 FOV 55.000000
VEHICLE flash FIELD CINEY_WHEEL_2 POS 1.064636 -1.678711 0.002563 ANGLES 0.015767 0.222306 0.024721 FOV 55.000000
VEHICLE flash FIELD CINEY_BACK POS -0.956293 0.668945 0.586426 ANGLES -0.175392 0.094723 -2.962765 FOV 55.000000
VEHICLE flash FIELD BUMPER POS 0.000000 2.187256 -0.168579 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE flash FIELD AIM_FR POS 0.000000 -0.464233 1.149048 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE flash FIELD CINEY_FAR_1 POS -1.962588 -3.828109 0.403249 ANGLES -0.123041 -0.176104 -0.344172 FOV 55.000000
VEHICLE flash FIELD CINEY_FAR_2 POS 1.368032 -4.208830 1.178761 ANGLES -0.276878 0.228040 0.118909 FOV 55.000000
VEHICLE flash FIELD CINEY_FAR_3 POS 1.402737 2.663009 -0.116649 ANGLES 0.093858 -0.166259 2.419825 FOV 74.300003
VEHICLE flash FIELD CINEY_FAR_4 POS -1.383245 3.864060 1.042316 ANGLES -0.302143 0.120815 -2.826164 FOV 55.000000

addedVehicleAudioSettings.ini ( fastman92 limit adjuster audio loader sounds )

[flash]
structType = 0
field_1 = 41673
flags = 0x2AA628 
floatAsInt_A = -15.0
floatAsInt_E = -2.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_REVS_OFF
field_26 = 1400.0
field_2A = 600.0
floatAsInt_2E = -2.84
floatAsInt_32 = -0.09
field_36 = 3800.0
field_3A = 1500.0
floatAsInt_3E = -2.94
floatAsInt_42 = -0.05
field_46 = 600.0
field_4A = 420.0
floatAsInt_4E = 0.0
floatAsInt_52 = 6.0
field_56 = 180.0
field_5A = 80.0
floatAsInt_5E = 3.0
floatAsInt_62 = 3.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = ENGINE_WAVE_SHAPE
floatAsInt_7E = 0.0
exhaustWaveShape = EXHAUST_WAVE_SHAPE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.5
floatAsInt_multiplier1200_8E = 0.9
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = 0.0
floatAsInt_multiplier1200_9E = 0.333333
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -4.0
floatAsInt_B6 = 2.0
exhaustPopSound = NULL_SOUND
airIntakeSound = TURBOS_3_BUS
floatAsInt_multiplier1200_C2 = 0.0
floatAsInt_multiplier1200_C6 = 0.666667
dumpValveSound = DUMP_VALVE
startSound = STREAMED_VEHICLES_4_CYLINDER_SPORT_1_4_CYLINDER_SPORT_1_START_DIST
hornSound = FORTUNE_HORN
openSound = VEHICLES_EXTRAS_SMALL_CAR_OPEN
closeSound = SMALL_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_SMALL_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_SMALL_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = PNEUMATIC_SUSPENSION_UP
suspensionDownSound = PNEUMATIC_SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = POLICE_SCANNER_MANUFACTURER_MAN_VAPID
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_HATCHBACK
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.333333
floatAsInt_multiplier1200_10E = 1.5
floatAsInt_multiplier1200_112 = 0.833333
floatAsInt_116 = 1.0
field_11A = 50
floatAsInt_11E = -1.0
floatAsInt_122 = 6.0
floatAsInt_126 = 5.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 1
field_140 = 1
field_141 = 3
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFF
engineCoolingFan = NULL_SOUND
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_STANDARD_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 0